IK and Spline IK rigging October 13, 2008
Posted by admin in : Principles, Software , comments closedhttp://www.animationartist.com/2003/08_aug/tutorials/softbody_tutorial.htm
http://www.digitalproducer.com/2004/01_jan/tutorials/01_26/maya_rigging.htm
Traditional animation of facial expression and speech October 13, 2008
Posted by admin in : Principles, Software, Uncategorized , comments closedTraditionally in an animation of someone speaking you would make an animation by creating a set of facial expressions for individual speech sounds (not quite)
Here is this approach to animation done in Maya done with MAYA
And another example here
Overview of IK rig October 13, 2008
Posted by admin in : Principles, Software , comments closedOverview of a well set up but complex IK rig, much more complex than we can set up in this session but give a good look around what a Rig should be.
Using Nurbs to create Polygons October 13, 2008
Posted by admin in : Principles, Software , comments closedUsing Nurbs to create Polygons
Basic Polygon Modeling October 13, 2008
Posted by admin in : Uncategorized , comments closedOK for making the face we are going to use polygons as our starting point for a whole host f reason that will become clearer as we go on. The first movie is a bit slow but deals with selecting an manipulating the basic elements of the polygon.
Polygons create blocky or sure looking representations of objects however as you build up shapes they will look smoother (you can also use the smooth tool, look at the lat movie in this post)
The following movie then deals with extruding faces which is a way to create more geometry (this can also be very easliy done in surface subdivisions (I will put up a post).
Using an image to work from in Maya October 13, 2008
Posted by admin in : Principles, Software , comments closedIn Maya you can bring in an image to build a model from, this video tutorials give you some of the basic principles of bringing images in to do this.
Head Modeling Tutorial October 13, 2008
Posted by admin in : Principles, Software , comments closedAlthough there are lots of head modeling tutorials out there, I really like this one, it is an intelligent approach that considers the shape of the face. All modeling is about how you break the object being modeled down into polygons or NURBS components, this tutorial shows how to do this really well.
Geometry in Maya October 13, 2008
Posted by admin in : Principles, Software , comments closedGeometry is the term used to refer to the mesh like structure of the object. Strictly speaking the mesh that you see in Maya is an interface metaphor to an underlying geometry, what you see is a convenient representation that make its easy for you to manipulate a model. Broadly speaking these represenatations fall into 3 types.
- Polygons (oldest and simplest type of object, used in realtime 3D games) (triangles)
- NURBS (Non Uniform Rational B-Splines)(smooth curves)
- Surface Subdivision (relatively recent technique)(smooth curves, kind of)
These three techniques are not generally used exclusively as each has benefits depending on what you are doing (REF) and the final effect that you are after in you finished piece of work.
Story telling September 30, 2008
Posted by admin in : Uncategorized , comments closedStoryboarding September 30, 2008
Posted by admin in : Uncategorized , comments closedA storyboard is the process by which you plan your action, think about the production process and develop you story, lot of examples on the web below are a couple.







