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	<title>Computer Graphics for Animation and Film</title>
	<atom:link href="http://animationandfilm.fdadigitalmediaproduction.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://animationandfilm.fdadigitalmediaproduction.com</link>
	<description>Just another fda digitalmedia production weblog</description>
	<pubDate>Fri, 30 Oct 2009 09:28:16 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.1</generator>
	<language>en</language>
			<item>
		<title>Animation without technology (Flipbooks)</title>
		<link>http://animationandfilm.fdadigitalmediaproduction.com/2009/10/07/animation-without-technology-flipbooks/</link>
		<comments>http://animationandfilm.fdadigitalmediaproduction.com/2009/10/07/animation-without-technology-flipbooks/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 11:22:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://animationandfilm.fdadigitalmediaproduction.com/?p=151</guid>
		<description><![CDATA[Okay in order for you to start thinking about how animation works we will do a quick session on making flipbooks, this will get you thinking about time and motion.
]]></description>
			<content:encoded><![CDATA[<p>Okay in order for you to start thinking about how animation works we will do a quick session on making flipbooks, this will get you thinking about time and motion.</p>
<p><a href="http://animationandfilm.fdadigitalmediaproduction.com/2009/10/07/animation-without-technology-flipbooks/"><em>Click here to view the embedded video.</em></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>12 Priciples of Animation</title>
		<link>http://animationandfilm.fdadigitalmediaproduction.com/2009/10/07/12-priciples-of-animation/</link>
		<comments>http://animationandfilm.fdadigitalmediaproduction.com/2009/10/07/12-priciples-of-animation/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 11:03:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://animationandfilm.fdadigitalmediaproduction.com/?p=149</guid>
		<description><![CDATA[If you look on the lovely web these &#8220;priciples&#8221; are all about in one form or another, these are taken from here

Squash and Stretch - defining the rigidity and mass of an object by distorting its shape during an action
Timing and Motion - spacing actions to define the weight and size of objects and the [...]]]></description>
			<content:encoded><![CDATA[<p>If you look on the lovely web these &#8220;priciples&#8221; are all about in one form or another, these are taken from <a href="http://www.siggraph.org/education/materials/HyperGraph/animation/character_animation/principles/prin_trad_anim.htm">here</a></p>
<ul>
<li>Squash and Stretch - defining the rigidity and mass of an object by distorting its shape during an action</li>
<li>Timing and Motion - spacing actions to define the weight and size of objects and the personality of characters</li>
<li>Anticipation - the preparation for an action</li>
<li>Staging - presenting an idea so that it is unmistakably clear</li>
<li>Follow Through and Overlapping Action - the termination of an action and establishing its relationship to the next action</li>
<li>Straight Ahead Action and Pose-to-Pose Action - The two contrasting approaches to the creation of movement</li>
<li>Slow In and Out - the spacing of the in-between frames to achieve subtlety of timing and movement</li>
<li>Arcs - the visual path of action for natural movement</li>
<li>Exaggeration - Accentuating the essence of an idea via the design and the action</li>
<li>Secondary Action - the action of an object resulting from another action</li>
<li>Appeal - creating a design or an action that the audience enjoys watching</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Thoughts on early 3D computer graphics</title>
		<link>http://animationandfilm.fdadigitalmediaproduction.com/2009/10/07/thoughts-on-early-3d-computer-graphics/</link>
		<comments>http://animationandfilm.fdadigitalmediaproduction.com/2009/10/07/thoughts-on-early-3d-computer-graphics/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 10:04:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://animationandfilm.fdadigitalmediaproduction.com/?p=147</guid>
		<description><![CDATA[Ealry 3D CG was simple, pretty much drawing lines on a screen
70&#8217;s the idea that computer graphics could be part of a film or  animation developed
80&#8217;s the move from wireframe to shaded models, the use of animation, the development of lighting models and digital compositing
90&#8217;s the lid comes off, photorealism is perued heavily, techniques [...]]]></description>
			<content:encoded><![CDATA[<p>Ealry 3D CG was simple, pretty much drawing lines on a screen</p>
<p>70&#8217;s the idea that computer graphics could be part of a film or  animation developed</p>
<p>80&#8217;s the move from wireframe to shaded models, the use of animation, the development of lighting models and digital compositing</p>
<p>90&#8217;s the lid comes off, photorealism is perued heavily, techniques for character animation are developed, CGI goes mainstream.</p>
<p>00&#8217;s its get difficult to tell what is CGI, development of AI and physics grow apace</p>
<p>Early CG in films tended to be as a prop rather than as part of the actual feature, for example the wire frame used in Star Wars. Films like Tron came along in the 80&#8217;s and began the use of saded 3D as part of the narrative (Notice though that most plots are sci fi or fantasy, its a long time before CG is used invisibly).</p>
<p><a href="http://animationandfilm.fdadigitalmediaproduction.com/2009/10/07/thoughts-on-early-3d-computer-graphics/"><em>Click here to view the embedded video.</em></a></p>
<p>Luxo Junior is counted as one of the first 3D CG animations to be comparable to traditional animation techniques.</p>
<p><a href="http://animationandfilm.fdadigitalmediaproduction.com/2009/10/07/thoughts-on-early-3d-computer-graphics/"><em>Click here to view the embedded video.</em></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Plugins for everything..</title>
		<link>http://animationandfilm.fdadigitalmediaproduction.com/2009/08/17/plugins-for-everything/</link>
		<comments>http://animationandfilm.fdadigitalmediaproduction.com/2009/08/17/plugins-for-everything/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 09:09:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://animationandfilm.fdadigitalmediaproduction.com/?p=132</guid>
		<description><![CDATA[Look here to find plugins for just about all the motion graphics applications we use.
http://toolfarm.stores.yahoo.net/plugins.html
]]></description>
			<content:encoded><![CDATA[<p>Look here to find plugins for just about all the motion graphics applications we use.</p>
<p><a href="http://toolfarm.stores.yahoo.net/plugins.html">http://toolfarm.stores.yahoo.net/plugins.html</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>http://www.learningmaya.com/</title>
		<link>http://animationandfilm.fdadigitalmediaproduction.com/2008/11/03/httpwwwlearningmayacom/</link>
		<comments>http://animationandfilm.fdadigitalmediaproduction.com/2008/11/03/httpwwwlearningmayacom/#comments</comments>
		<pubDate>Mon, 03 Nov 2008 13:28:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://animationandfilm.fdadigitalmediaproduction.com/?p=130</guid>
		<description><![CDATA[For a great set of tutorials Learning Maya
]]></description>
			<content:encoded><![CDATA[<p>For a great set of tutorials <a href="http://www.learningmaya.com/">Learning Maya</a></p>
]]></content:encoded>
			<wfw:commentRss>http://animationandfilm.fdadigitalmediaproduction.com/2008/11/03/httpwwwlearningmayacom/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Mouth Shapes for Animation</title>
		<link>http://animationandfilm.fdadigitalmediaproduction.com/2008/11/03/mouth-shapes-for-animation/</link>
		<comments>http://animationandfilm.fdadigitalmediaproduction.com/2008/11/03/mouth-shapes-for-animation/#comments</comments>
		<pubDate>Mon, 03 Nov 2008 13:25:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Principles]]></category>

		<guid isPermaLink="false">http://animationandfilm.fdadigitalmediaproduction.com/?p=128</guid>
		<description><![CDATA[http://www.garycmartin.com/mouth_shapes.html
]]></description>
			<content:encoded><![CDATA[<p>http://www.garycmartin.com/mouth_shapes.html</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Spatialised audio in Maya</title>
		<link>http://animationandfilm.fdadigitalmediaproduction.com/2008/11/03/spatialised-audio-in-maya/</link>
		<comments>http://animationandfilm.fdadigitalmediaproduction.com/2008/11/03/spatialised-audio-in-maya/#comments</comments>
		<pubDate>Mon, 03 Nov 2008 12:03:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://animationandfilm.fdadigitalmediaproduction.com/?p=126</guid>
		<description><![CDATA[All sound changes as you move through space, to give a cinematic experience greater depth and interest spacialised audio can be simulated.
Soundrenderer
]]></description>
			<content:encoded><![CDATA[<p>All sound changes as you move through space, to give a cinematic experience greater depth and interest spacialised audio can be simulated.</p>
<p><a href="http://en.wikipedia.org/wiki/SoundRenderer">Soundrenderer</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Maya Plugins for sound</title>
		<link>http://animationandfilm.fdadigitalmediaproduction.com/2008/11/03/maya-plugins-for-sound/</link>
		<comments>http://animationandfilm.fdadigitalmediaproduction.com/2008/11/03/maya-plugins-for-sound/#comments</comments>
		<pubDate>Mon, 03 Nov 2008 12:00:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://animationandfilm.fdadigitalmediaproduction.com/?p=124</guid>
		<description><![CDATA[There are a range of plugins that provide automated ways for you to trigger animation based on sound, these have a range of capabilities. Note: I have not tried any of these out as yet.
Sonica (still in Beta)
]]></description>
			<content:encoded><![CDATA[<p>There are a range of plugins that provide automated ways for you to trigger animation based on sound, these have a range of capabilities. Note: I have not tried any of these out as yet.</p>
<p><a href="http://www.eitechnologygroup.com/products/sonica/">Sonica </a>(still in Beta)</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Sound in Maya (Basics)</title>
		<link>http://animationandfilm.fdadigitalmediaproduction.com/2008/11/03/sound-in-maya-basics/</link>
		<comments>http://animationandfilm.fdadigitalmediaproduction.com/2008/11/03/sound-in-maya-basics/#comments</comments>
		<pubDate>Mon, 03 Nov 2008 11:42:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://animationandfilm.fdadigitalmediaproduction.com/?p=122</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[
]]></content:encoded>
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		</item>
		<item>
		<title>Pre build IK rigs</title>
		<link>http://animationandfilm.fdadigitalmediaproduction.com/2008/10/22/pre-build-ik-rigs/</link>
		<comments>http://animationandfilm.fdadigitalmediaproduction.com/2008/10/22/pre-build-ik-rigs/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 06:39:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://animationandfilm.fdadigitalmediaproduction.com/?p=120</guid>
		<description><![CDATA[Full body rigs are complex and take a lot of time and experience to put together, if you want to practice animation of a character you should have a look at one of the prebuilt rigs in this list.
Human type rigs
Maya does have the facility to generate a &#8216;Full Body IK&#8217; rig for you but [...]]]></description>
			<content:encoded><![CDATA[<p>Full body rigs are complex and take a lot of time and experience to put together, if you want to practice animation of a character you should have a look at one of the prebuilt rigs in this list.</p>
<p><a href="http://www.3dbuzz.com/vbforum/showthread.php?t=137361">Human type rigs</a></p>
<p>Maya does have the facility to generate a &#8216;Full Body IK&#8217; rig for you but you will need to create a skellton wth psecific joint and a naming schema.</p>
]]></content:encoded>
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