Unit Handbook
Title: Computer Graphics for Animation and Film
Reference: IMD 410
Level: 4
Credit points: 15
Weighting: x 1.0
Study time: 150 hours
Description
Taken in parallel with the units Principles of Computer Graphics and Principles of Sound and Video Production this unit will introduce students to the concepts, theory and fundamental processes of producing 3D computer graphic representations.
3D computer graphics has changed our perceptions of the world allowing us to examine moments in time and question our physical and emotional relationships. Through discussion and practice the unit will examine the relationship between real and computer generated 3D space to inform the creation of 3D computer graphics for inclusion in a range film and animation projects.
Outline syllabus
Develop and understand the basic technical concepts of 3D computer graphics and animation.
Produce a piece of 3D animation
Discuss the senses and experiences of 3D
Evaluate a prototype and discuss theories and ideas from a broader research context as they relate to their prototype
Method of delivery
Lectures, workshops, research and tutorials
Foundation Degree assignment brief
Course: Foundation Degree Digital Media Production
Year: 1 Autumn Term
Unit Reference: Computer Graphics for Animation and Film IMD 410
Level 4
Assignment: Sound to 3DCG
Commencement Date: 16th October
Deadline Date: 15th January
Tutor(s): Liam Birtles and Amanda Stephenson
Brief
You task is to record a short piece of audio and use this as the basis for an animation. The audio can be a conversation; it can be a music track (of your own composing), some ambient sounds or other.
The exact nature of the audio and the length of track and animation will be confirmed in tutorials with your lecturer.
The length of the animation will be dependent on the theoretical and technical complexity of what you try to achieve. This will also be discussed in tutorials with your lecturers.
1. A record of the process of production as a set of entries in a category (titled the same as the unit) in your weblog. This entry should include research and experiment and the media generated in the development stages of the project, including media showing management and lots of written comment and analysis.
2. Finished production as an online movie embed in your weblog.
Assessment Requirements:
Deadline: 15th January
3D Project 100%
Each assessment requirement must be passed at a minimum grade of 40% to successfully complete the unit.
Attendance to the Crit is mandatory and you will be expected to show your finished work on the
data projector, explaining and evaluating the processes you went through.
N.B. Failure to present work at the Crit or meet deadlines will result in a maximum PASS grade,
Assessment criteria (specific criteria related to the learning outcomes and linked to the
statement of generic assessment criteria matrix):
Evidence of understanding through research and analysis. - Through presentation of final project and report(LO1)
Evidence of realisation through communication of ideas – Through finished project (LO2, LO4)
Evidence of knowledge of technical processes - Through detailed documentation through the report and finished 3D production (LO2, LO3)
Evidence of realisation through application of technical knowledge and skills - Through final presentation of 3D project (LO3, LO4)
Reference material, including on-line resources
Key
Foley, J.D., Van Dam, A., Feiner, S.K. and Hughes, J.F., (1990) Computer Graphics: Principles and Practice, (2nd ed.). London: Addison-Wesley Publishing Company
Brinkman Ron, (2008) (2nd ed.) The Art and Science of Digital Compositing, London: Academic Press.
Recommended
Figgis, Mike (2007) Digital Film Making, America: Faber and Faber
Richard Rickitt (2000), Special Effects: The History and Techniques, London: Virgin Books.