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Animation without technology (Flipbooks) October 7, 2009

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Okay in order for you to start thinking about how animation works we will do a quick session on making flipbooks, this will get you thinking about time and motion.

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12 Priciples of Animation October 7, 2009

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If you look on the lovely web these “priciples” are all about in one form or another, these are taken from here

Thoughts on early 3D computer graphics October 7, 2009

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Ealry 3D CG was simple, pretty much drawing lines on a screen

70’s the idea that computer graphics could be part of a film or animation developed

80’s the move from wireframe to shaded models, the use of animation, the development of lighting models and digital compositing

90’s the lid comes off, photorealism is perued heavily, techniques for character animation are developed, CGI goes mainstream.

00’s its get difficult to tell what is CGI, development of AI and physics grow apace

Early CG in films tended to be as a prop rather than as part of the actual feature, for example the wire frame used in Star Wars. Films like Tron came along in the 80’s and began the use of saded 3D as part of the narrative (Notice though that most plots are sci fi or fantasy, its a long time before CG is used invisibly).

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Luxo Junior is counted as one of the first 3D CG animations to be comparable to traditional animation techniques.

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