Animation without technology (Flipbooks) October 7, 2009
Posted by admin in : Uncategorized , comments closedOkay in order for you to start thinking about how animation works we will do a quick session on making flipbooks, this will get you thinking about time and motion.
12 Priciples of Animation October 7, 2009
Posted by admin in : Uncategorized , comments closedIf you look on the lovely web these “priciples” are all about in one form or another, these are taken from here
- Squash and Stretch - defining the rigidity and mass of an object by distorting its shape during an action
- Timing and Motion - spacing actions to define the weight and size of objects and the personality of characters
- Anticipation - the preparation for an action
- Staging - presenting an idea so that it is unmistakably clear
- Follow Through and Overlapping Action - the termination of an action and establishing its relationship to the next action
- Straight Ahead Action and Pose-to-Pose Action - The two contrasting approaches to the creation of movement
- Slow In and Out - the spacing of the in-between frames to achieve subtlety of timing and movement
- Arcs - the visual path of action for natural movement
- Exaggeration - Accentuating the essence of an idea via the design and the action
- Secondary Action - the action of an object resulting from another action
- Appeal - creating a design or an action that the audience enjoys watching
Thoughts on early 3D computer graphics October 7, 2009
Posted by admin in : Uncategorized , comments closedEalry 3D CG was simple, pretty much drawing lines on a screen
70’s the idea that computer graphics could be part of a film or animation developed
80’s the move from wireframe to shaded models, the use of animation, the development of lighting models and digital compositing
90’s the lid comes off, photorealism is perued heavily, techniques for character animation are developed, CGI goes mainstream.
00’s its get difficult to tell what is CGI, development of AI and physics grow apace
Early CG in films tended to be as a prop rather than as part of the actual feature, for example the wire frame used in Star Wars. Films like Tron came along in the 80’s and began the use of saded 3D as part of the narrative (Notice though that most plots are sci fi or fantasy, its a long time before CG is used invisibly).
Luxo Junior is counted as one of the first 3D CG animations to be comparable to traditional animation techniques.


